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forum Forum index forumRules, Stats, ect... forumRules to FATE.

Author : Topic: Rules to FATE.  Bottom
 Alakazam
 admin
 Posts : 10
 You say I'm weak, I say your
banned!
 Alakazam
  Posted 23/02/2006 03:45:41 PM
Send a private message to Alakazam
Just like any good game, FATE has it's own set of rules. Please follow them to play the game correctly and most importantly, NOT KICKED OUT OF HERE!

1. All you have to do to join is click register at the top of any page. It's free and simple so hurry up and join!

2. There are four different 'starting characters' that you may choose to start out as.

 a.Recuit=specialty item-weapon, specialty weapon-starts with   lance, moves up to axes, swords, and lances.

 b.Journyman=specialty item-weapon, specialty weapon-starts with axe, moves up to swords and axes.

 c.Pupil=specialty item-magic books, specialty book-starts with natural, moves up to light, dark, and natural.

 d.Tenderfoot=specialty item-bending scrolls,
specialty scroll-starts with water, moves up to water, fire, and plant

3. Once you've contacted me and told me what character your starting out with place your character's starting item in your signiture along with your class and money.

4. At the beginning of a battle you may buy or sell item as long as there's a mod or admin to make sure you get it right.

5. As you win your battles, your level (or lvl) goes up and you can change classes. The advantage of having a higher class is more items become available to you.

6. Please instant message a person that you want to battle before just starting a thread.

7. Do not not cuss because this is a forum for everybody.

*RULES WILL CHANGE AS YOU GO INTO DIFFERENT BATTLE SETTINGS.

Sage General

0-0-0

Iron Lance-0/25
Book of Light Magic-0/10

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