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Administrateurs :kraken, Ichigo Kurosaki | |
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| Auteur : | Sujet: Rules of the game "Fate stay night" | Bas |
| kraken Administrateur Messages postés : 1762 |
the stat are: Strength agility dodge intelligence/spirit observation Stamina for a normal human: 24 point in this for a Master: 30 point and 1,2 or 3 magic for a servant: 36 point |
| kraken Administrateur Messages postés : 1762 |
a master have 3 command mantra and he use can use all basic magic |
| kraken Administrateur Messages postés : 1762 |
Attacker A; Defender D; Noble Phantasm NP Attack: A Agility+d10 => D Dodge+d10 Hit, else miss Attack Magic (Only some spells): A Intelligence+d10 => D Dodge+d10 Hit, else miss Damage melee: A Strength+d10 > D Stamina+d10 Damage Range: A Obersvation+d10 > D Stamina+d10 Damage Magic (Normal): A Intelligence+d10 > D Stamina+D10 Damage Magic(Spirit*): A Intelligence+d10 > D Spirit+d10 *like Confuse Casting Non-attack Magic: Spirit+Dice-Difficulty => 10 Magic: 2 Spells (normal) Magic: 1 Spell: Statboni Magic: 3 Spells: Statmalus (or story disavantage) Spells and NP are custommade NP bypasses Hit/Miss Limits for the stats: Servant 9 Master 7 (or 8 with bonus) Human 6 medium HP and medium MP are 10 , depending of your stat, I give you more or less A mantra command can restore you're HP if you're K.O if you're a servant. For a master, HP 0 mean K.O, not dead, you die if nobody came to save you or if somebody give you another attack. HP regeneration: Stole mana from an human Magic spell Transfert of mana Master->Servant: 1 MP->1 HP Time: 1 HP/MP by hour, 4 in 3 hours, 10 in 6 hours. --Message edité par kraken le 2006-05-05 20:11:52-- |
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