FORUM, Forum Discussion, Forum Gratuit, Nom de domaine, Nom de domaine gratuit, Redirection gratuite,

Forum Papilloncorp Administrateurs :kraken, Ichigo Kurosaki
Forum Papilloncorp
Non connecté | Se connecter
en ligne : 1 inconnu visite le forum
Inscription Inscription | Profil Profil | Messages Privés Messages Privés | Recherche Recherche | Online Online | Aide Aide | Créer un blog gratuit

forum Index du forum forumRègles des jeux de rôle forumRules of the game "Fate stay night"

Auteur : Sujet: Rules of the game "Fate stay night"  Bas
 kraken
 Administrateur
 Messages postés : 1762
  Posté le 02/05/2006 22:06:07
Send a private message to kraken
The game takes place 10 years after Fate stay night in an alternative reality where all the servant and master are alive (except True assassin, Kirei, Archer and Zouken).

You can play a master,a servant or an human as Taiga or Issei for the new war for the holy grail.

If you play a Master, you cannot choose your servant.

If you play a Servant, you can't choose your Master.

If you play an Human, you can be a friend of a master or a member of his family. If not, You are a witness of the war for the grail (a fight between 2 servant).

send me your perso by private message.

when we will be 4 players, we will play. I accept 6 players

 kraken
 Administrateur
 Messages postés : 1762
  Posté le 05/05/2006 18:01:17
Send a private message to kraken
the stat are:

Strength
agility
dodge
intelligence/spirit
observation
Stamina


for a normal human: 24 point in this

for a Master: 30 point and 1,2 or 3 magic

for a servant: 36 point

 kraken
 Administrateur
 Messages postés : 1762
  Posté le 05/05/2006 18:25:17
Send a private message to kraken
a master have 3 command mantra and he use can use all basic magic

 kraken
 Administrateur
 Messages postés : 1762
  Posté le 05/05/2006 20:08:22
Send a private message to kraken
Attacker A; Defender D; Noble Phantasm NP
Attack: A Agility+d10 => D Dodge+d10 Hit, else miss
Attack Magic (Only some spells): A Intelligence+d10 => D Dodge+d10 Hit, else miss
Damage melee: A Strength+d10 > D Stamina+d10
Damage Range: A Obersvation+d10 > D Stamina+d10
Damage Magic (Normal): A Intelligence+d10 > D Stamina+D10
Damage Magic(Spirit*): A Intelligence+d10 > D Spirit+d10
*like Confuse
Casting Non-attack Magic: Spirit+Dice-Difficulty => 10
Magic: 2 Spells (normal)
Magic: 1 Spell: Statboni
Magic: 3 Spells: Statmalus (or story disavantage)

Spells and NP are custommade
NP bypasses Hit/Miss

Limits for the stats:
Servant 9
Master 7 (or 8 with bonus)
Human 6

medium HP and medium MP are 10 , depending of your stat, I give you more or less

A mantra command can restore you're HP if you're K.O if you're a servant.

For a master, HP 0 mean K.O, not dead, you die if nobody came to save you or if somebody give you another attack.


HP regeneration:
Stole mana from an human
Magic spell
Transfert of mana Master->Servant: 1 MP->1 HP
Time: 1 HP/MP by hour, 4 in 3 hours, 10 in 6 hours.

--Message edité par kraken le 2006-05-05 20:11:52--


forum Index du forum forumRègles des jeux de rôle forumRules of the game "Fate stay night"
Haut
Aller à :
  Ajouter une réponse rapide

Ajouter une réponse rapide